嵐
Arashi | 嵐
Princess • Plague Victim • Wanderer
The Tragedy of House Shigure · Barbarian 15 · Path of the Crimson Tide
Hit Points
170
170
Speed
40 ft
AC
18
STAGE 0 — DORMANT
No mechanical effect.
Death Saves
Successes
Failures
⚠ Stage 5 — Hemorrhagic Dissolution
Arashi is dead. Her body has collapsed into infectious mist. She cannot be restored by Revivify, Raise Dead, or Resurrection — only True Resurrection applies.
Mist Duration
Click rounds to mark elapsed. Mist disperses after 10 rounds (1 minute).
Infection Range
20 ft
DC 17 CON save on contact. Failure: Plague Infected.
DC = 8 + prof(+5) + CON(+4)
Infection Tracker
Plague Infected: At the start of each infected creature's turn, it takes 1d6 necrotic damage and has disadvantage on CON saving throws. The infection persists until the creature receives magical healing (Cure Disease, Greater Restoration, or similar). An infected creature that dies also dissolves into mist on its next turn.
Rage (5 / 5)
Undying Tide (5 / 5)
Stage 3–4 · DC 15 CON → stay at 1 HP + regain bonus action
Exhaustion
Movement
0
/ 40 ft
—
Advantage
Ability Scores
STR20+5
DEX18+4
CON18+4
INT10+0
WIS14+2
CHA3−4
Saving Throws
Strength ✦+10
Dexterity+4
Constitution ✦+9
Intelligence+0
Wisdom+2
Charisma−4
Stage 2+: adv. STR & CON. Stage 4: adv. STR/DEX/CON. INT/WIS/CHA saves & most checks auto-fail at Stage 4.
Stats
Initiative
+9
Pass. Perc.
17
Prof. Bonus
+5
Hit Dice
15d12
Skills (✦ proficient · click to roll)
Conditions
Dice Tray — click dice to add, roll, clear
Click dice above to build a roll
mod
Terrifying Presence
Available at Stage 3+.
Weapons — values update with rage & plague stage
Wall collision: repeat damage dice as bonus damage. Brutal Critical: +2 weapon dice on a natural 20.
Hemorrhagic Toll · Voluntary Stage Advancement
Cannot be reduced by any means. Bypasses Relentless Rage and Undying Tide. Bonus action. Grayed out at Stage 4 (mindless).
The Blood Plague — Path of the Crimson Tide
Stage 0 · Dormant
- No mechanical effect
- Plague stigma — CHA penalty active
Stage 1 · Stirring
- +1 attack & damage
- Adv. on CON saves
- Intimidation → STR-based
Stage 2 · Flowing
- +2 attack & damage
- Speed +10 ft.
- Adv. STR & CON saves
- Disadv. on INT checks
Stage 3 · Surging
- +4 attack & damage
- Speed +20 ft. (total 60)
- Adv. STR, DEX & CON saves
- First 10 ft: immune to OAs & reactions
- Hemorrhagic Kick: 2d6+12 · Push 20ft
- Terrifying Presence DC 18
- Disadv. INT & WIS checks
- Cannot Ready · No OAs (self)
- Must attack nearest hostile
Stage 4 · Death's Tide
- +6 attack & damage
- Crit range: 18–20
- Speed +30 ft. (total 70)
- Adv. STR, DEX & CON saves
- First 40 ft: immune to OAs & reactions
- Kick: 4d6+14 · Push 40ft
- Fear DC 20 · Cannot approach
- Blood Rush: free attack on kill
- Rage locked ON
- No reactions · No readying
- Immune charmed & frightened
- Must attack nearest hostile only
- Auto-fail INT, WIS & CHA checks
- Auto-fail INT, WIS & CHA saves
- Stealth & Sleight of Hand auto-fail
Stage 5 · Dissolution
- Arashi is dead
- Body erupts into infectious mist
- Mist radius: 20 ft · 10 rounds
- DC 17 CON save or Plague Infected
- Cannot be revived by
- Revivify / Raise Dead
- Resurrection
- True Resurrection only
Roll Log
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Reference
Barbarian Core Features
▶
Reckless Attack
Advantage on all STR attacks this turn. Attackers gain advantage against you until your next turn.
Danger Sense
Advantage on DEX saves against visible effects — traps, spells, hazards.
Feral Instinct
Advantage on initiative. If surprised, enter rage to act normally.
Brutal Critical (×2)
Roll two additional weapon damage dice on a critical hit.
Relentless Rage
At 0 HP while raging: DC 10 CON save (escalates +5 per use per rage) to drop to 1 HP instead.
Persistent Rage (Lv. 15)
Rage ends only if you fall unconscious or choose to end it.
Path of the Crimson Tide (Homebrew)
▶
Plague Constitution (Lv. 6)
Immune to poisoned condition and magical disease. When Arashi regains HP during combat, make one weapon attack as a reaction.
Crimson Echo (Lv. 10)
On first entering Stage 3 or 4 per encounter: creatures within 15 ft. make DC 17 CON save or take 3d6 necrotic and suffer disadvantage on attack rolls until end of their next turn. Once per rage.
Undying Tide (Lv. 14)
Stage 3–4: at 0 HP, DC 15 CON save → drop to 1 HP and regain bonus action. DC +5 per use beyond the first per long rest. 5 uses per long rest. Stacks with Relentless Rage.
Character
Personality
Weathered and nearly wordless. There is still the ghost of noble bearing in the way she stands — shoulders back, gaze level — but she speaks only when necessary and asks for nothing. She watches everything.
Ideal
An honourable death. She stopped looking for anything else long ago — not survival, not redemption, not her name restored. Just one end that means something. Whether she still deserves even that is a question she has stopped answering.
Bond
The name of House Shigure is still there, in the ring she hasn't removed and the sutras she writes in the dark. She doesn't know what she's still holding onto. Maybe that's the problem.
Flaw
She put her hands on a child. The plague moved through her and when it was done the child was broken and bleeding and her party looked at her the way she had always expected people to look at her. She was called traitor. She left before they could say anything else. She did not argue.
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